Pico Tanks (v32) – PRECARIOUS PIT

Pico Tanks is now available on the App Store and Google Play globally! You can discuss this update on the official discussion thread on our subreddit.

Updates in this version

v32.1

26 February, 2020

New Features

  • • Precarious Pit – New Team Deathmatch map!

New Items

  • • Toppers: Mining Helmet – You should wear this topper to help protect you while exploring the Precarious Pit. Not necessary, but encouraged!
  • • Skins: Bronze, Bronze Premium, Silver & Silver Premium – New metallic skins manufactured from resources mined in the Precarious Pit.
  • • Skin: Glass Premium.
  • • Player icons: Gem & Dynamite.

Balancing Changes

  • • Helix – Reduced reload time to 1.2 from 1.5 at level 1 and to 1.1 from 1.5 at level 20.
  • • Medic – Reduced projectile repairing to 1400 from 1600 at level 1 and to 2900 from 3200 at level 20.
  • • Repair Arc – Reduced repair rate to 500 from 300 at level 20.
  • • Shotgun – Reduced projectile damage to 250 from 280 at level 1 and to 675 from 750 at level 20.
  • • Spud Gun – Increased projectile damage to 850 from 780 at level 1 and to 1800 from 1700 at level 20. Increased projectile count to 4 from 3.
  • • Nitro – Reduced energy required to 1 from 2.
  • • Classic – Increased single energy cell recharge time to 18s from 14s at level 1 and to 14s from 10s at level 20.
  • • Slinky – Increased single energy cell recharge time to 16s from 14s at level 1 and to 12s from 10s at level 20.
  • • Flash – Decreased single energy cell recharge time to 12s from 14s at level 1 and to 8s from 10s at level 20.
  • • Monster Truck – Increased single energy cell recharge time to 16s from 14s at level 1 and to 12s from 10s at level 20.
  • • Quadcopter – Decreased single energy cell recharge time to 12s from 14s at level 1 and to 8s from 10s at level 20.
  • • Gears – Decreased single energy cell recharge time to 12s from 14s at level 1 and to 8s from 10s at level 20.
  • • Hover – Increased single energy cell recharge time to 15s from 14s at level 1 and to 11s from 10s at level 20.
  • • Mammoth – Reduced ability slot count to 2 from 3. Increased single energy cell recharge time to 16s from 14s at level 1 and to 12s from 10s at level 20. Reduced energy capacity to 4 from 8.
  • • Tank energy charge gained from damaging and healing players no longer increases as your tank gets more powerful. For example, players previously received a set amount of energy charge per amount of damage dealt, so as a weapon was upgraded and it dealt more damage players were able to charge energy quicker. This resulted in battles at higher levels being dominated by frequent use of abilities.
  • • Players no longer gain energy for healing themselves.

Changes

  • • Missions no longer have topper requirements.
  • • Recent players are now sorted by the time the player last played with them.

Fixes

  • • Fixed players being able to escape from the level on the Hostile Harbor Hold-The-Flag map.
  • • Fixed previewing Skins and Toppers not making sounds.
  • • Fixed some sounds related to adding and removing friends.
  • • Fixed the recent player list not persisting under certain circumstances.
  • • Fixed idle warning timer counting time while the player was dead as idle time.

v32.2

28 February, 2020

Fixes

  • • Fixed Energy Charge Times not being displayed in the parts popup.
  • • Fixed a crash that could sometimes happen when you lost connection during a match.
  • • Fixed the Tank Commander topper parenting on the Artillery weapon.
  • • Fixed some glow effects on Legendary and Vivid items being misaligned.
  • • Fixed a crash that occasionally occurred when opening the group chat screen.

v32.3

5 March, 2020

New Features

  • • You can now cancel friend requests you’ve sent to other players.
  • • When loading into a battle you will now see a custom loading screen for each map along with the name of the map and the game mode.
  • • Recent players are now visible on the Invite To Group screen.
  • • You now receive status updates from recent players. This allows you to see whether they are online, battling etc.
  • • Added new sounds for accepting and declining group invites.
  • • Added new sounds for interacting with missions.

Balancing Changes

  • • Overtime now burns down faster the longer a battle goes past the round time. This should prevent stalemates from dragging on for too long.
  • • In the Hold The Flag game mode the battle now enters overtime if the flag is on the floor when the time runs out.
  • • In the Fetch The Cargo game mode the battle now enters overtime if neither team is attached to the cargo when the time runs out.
  • • Seeker – Reduced missile range to 12 from 15 at level 1 and to 14 from 20 at level 20.
  • • Seeker – Reduced missile seeking ability when close to an enemy.

Changes

  • • Initial spawns on TDM Cargo Cove adjusted so that time to reach the trees is equal.
  • • You no longer get an assist for an elimination if it has been more than 5 seconds since you’ve damaged that player.
  • • Landmine now renders behind objects when occluded.
  • • Dark Green Metallic skin made darker to differentiate from light green.
  • • Reduced the number of gems dropped in crates.

Fixes

  • • Fixed Division 16 players receiving incorrect amounts of gold when completing a match. You should now receive 30 coins for winning and 15 for losing.
  • • Spud Gun – Fixed reload animation not playing when you reload it manually.
  • • Seeker – Fixed missile smoke effect occasionally glitching.
  • • Removed the loading screen tip regarding Topper positioning that’s no longer relevant.
  • • Fixed an issue where some players were being gifted the Sheep Topper multiple times.