IMPORTANT NOTE: To get these changes, please ensure that you have the correct version downloaded on your mobile device. You can check which version you have by tapping on the settings ⚙ in the Pico Tanks Battle Screen.
Please go to the Pico Tanks Discord Server to discuss these changes and any issues you find. Pico Tanks is currently in beta and any feedback is appreciated.
New Features
- Showdown: Health packs added
- Showdown: Dead ends removed, to reduce spawn trapping
- Game will now go into overtime under certain conditions when the timer runs out!
- Added a respawn timer
- Added ‘Energy’. Abilities now require 1-4 energy to use, and your tank will slowly regenerate energy
- Skins: More metallic skins added
- 1v1 Map now has ducks
- Android Beta Testers: You will now receive a notification when it is ‘play time’ in your region! Jump on when you get this notification for the best chance to find a game
Balancing Changes
- Cannon: Damage increased from 780 to 850
- Zapper: Spread decreased from 90 to 30 degrees
- Flamethrower: Spread increased from 40 to 50 degrees
- Helix Rocket: Damage increased from 780 to 850
- Homing Missile: Damage increased from 780 to 850
- Machine Gun: Reload time decreased from 1.75s to 1.4s
- MiniGun: Damage increased from 250 to 300
- Pulse Needle: Projectiles now fly straight
- Pulse Needle: Projectile Range decreased from 14 to 10
- Pulse Needle: Time between projectiles decreased from 0.4s to 0.25s
- Training Cannon: Projectile Velocity changed from 6.5 to 7
- Training Cannon: Magazine Size increased from 5 to 6
- Training Cannon: Damage increased from 450 to 550
Fixes and Improvements
- Fixed an issue where players searching for Showdown were put into the same pool as those searching for KOTF
- Fixed a bug where the KOTF mode would not end when a winning team had been decided
- Fixed gradient skins being incorrect
- Needle Gun: Fixed crash caused when using this weapon [V5.0 (3)]
Other Changes
- Disabled vehicle sounds for other players vehicles to reduce sound clutter